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GPU particle systems using meshes
描述
A demo of my MSc Dissertation, showing large GPU stateful particle systems using meshes, implemented in OpenGL/GLSL.
- 300K-800K particles (in video)
- variable meshes/rotations/materials
- procedurally coloured/bump-mapped
- particle 'painting' & terrain elevation
Music : Strange Space - Strange Space
- 300K-800K particles (in video)
- variable meshes/rotations/materials
- procedurally coloured/bump-mapped
- particle 'painting' & terrain elevation
Music : Strange Space - Strange Space
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