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Unity 3D Real-Time Strategy Engine (Source Code Included)
描述
This is a demo of an RTS engine that I have created in Unity 3D. All of the core components have been implemented, mainly the UI, GUI, AI, Pathfinding and unit logic. \r
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Source Code:\r
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Tutorials Part 1 - The User Interface\r
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Got some questions? Check out my new forum\r
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Has this helped you out? Donate below!\r
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UPDATE: At the moment I dont have as much time to work on this as much as I would like to, therefore I am releasing it under the Beerware license. This is identical to the GPL license, except that for some reason should we ever meet in the future, you owe me a beer. If you wish to use this under a commercial license, then all I ask is you include a link to my website () in the credits.\r
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UPDATE Weird Behaviour after importing: This engine was made in unity 3.x, and the vast majority of models were created in 3DS Max new and kept in their native format rather than converting to FBX. This has resulted in weird graphics after importing. Unfortunately to correct this would take far too much time :(\r
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If anyone has improved on this engine, and would like to share their changes, then please send me their changes (brett_hewitt@live.co.uk) and I will begin a repository on github.
\r
Source Code:\r
\r
\r
Tutorials Part 1 - The User Interface\r
\r
\r
Got some questions? Check out my new forum\r
\r
\r
Has this helped you out? Donate below!\r
\r
\r
UPDATE: At the moment I dont have as much time to work on this as much as I would like to, therefore I am releasing it under the Beerware license. This is identical to the GPL license, except that for some reason should we ever meet in the future, you owe me a beer. If you wish to use this under a commercial license, then all I ask is you include a link to my website () in the credits.\r
\r
UPDATE Weird Behaviour after importing: This engine was made in unity 3.x, and the vast majority of models were created in 3DS Max new and kept in their native format rather than converting to FBX. This has resulted in weird graphics after importing. Unfortunately to correct this would take far too much time :(\r
\r
If anyone has improved on this engine, and would like to share their changes, then please send me their changes (brett_hewitt@live.co.uk) and I will begin a repository on github.
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