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Gamification in Physical Activity
描述
This video includes an insight into the role of gamification in sport, fitness and recreation. I explored how gamification is enhancing and changing the way the general public and elite athletes engage and participate in physical activity. I showcased how gamification is playing a significant role in boosting motivation for people who previously may not have participated in physical activity.
References
Deterding, S., Dixon, D., Khaled, R. and Nacke, L. (2014). From game design elements to gamefulness: Define the gamification – Du game design au gamefulness : définir la gamification. Sciences du jeu, (2).
King, D., Greaves, F., Exeter, C. and Darzi, A. (2013). ‘Gamification’: Influencing health behaviours with games. Journal of the Royal Society of Medicine, 106(3), pp.76-78.
Leaning, M. (2015). A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory- based course of an undergraduate media degree. Journal of Media Practice, 16(2), pp.155-170.
Lister, C., West, J., Cannon, B., Sax, T. and Brodegard, D. (2014). Just a fad? Gamification in Health and Fitness Apps. JMIR Serious Games, 2(2), p.e9.
Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2014), ;Understanding Gamification of Consumer Experiences; Advances In Consumer Research, 42, pp. 352-356, Business Source Complete, EBSCOhost, viewed 3 February 2018.
Music
Fractal Crook, Hippodichotomous by Edward Shallow (CC BY-NC- SA 3.0 US)
References
Deterding, S., Dixon, D., Khaled, R. and Nacke, L. (2014). From game design elements to gamefulness: Define the gamification – Du game design au gamefulness : définir la gamification. Sciences du jeu, (2).
King, D., Greaves, F., Exeter, C. and Darzi, A. (2013). ‘Gamification’: Influencing health behaviours with games. Journal of the Royal Society of Medicine, 106(3), pp.76-78.
Leaning, M. (2015). A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory- based course of an undergraduate media degree. Journal of Media Practice, 16(2), pp.155-170.
Lister, C., West, J., Cannon, B., Sax, T. and Brodegard, D. (2014). Just a fad? Gamification in Health and Fitness Apps. JMIR Serious Games, 2(2), p.e9.
Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2014), ;Understanding Gamification of Consumer Experiences; Advances In Consumer Research, 42, pp. 352-356, Business Source Complete, EBSCOhost, viewed 3 February 2018.
Music
Fractal Crook, Hippodichotomous by Edward Shallow (CC BY-NC- SA 3.0 US)
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